| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
cutscene_wait(1.5); |
| 7 |
break; |
| 8 |
case 1: |
| 9 |
with (obj_barrier_container) |
| 10 |
image_speed = 1; |
| 11 |
audio_play_sound(snd_undertale_appear, 1, 0); |
| 12 |
cutscene_advance(); |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
if (!instance_exists(obj_barrier_container)) |
| 16 |
cutscene_wait(1); |
| 17 |
break; |
| 18 |
case 3: |
| 19 |
var all_approached = true; |
| 20 |
with (obj_barrier_soul) |
| 21 |
{ |
| 22 |
direction = point_direction(x, y, soul_target_x, soul_target_y); |
| 23 |
if (point_distance(x, y, soul_target_x, soul_target_y) > 20) |
| 24 |
{ |
| 25 |
if (speed < 2) |
| 26 |
speed += 0.1; |
| 27 |
} |
| 28 |
else |
| 29 |
{ |
| 30 |
speed = 0; |
| 31 |
x = lerp(x, soul_target_x, 0.1); |
| 32 |
y = lerp(y, soul_target_y, 0.1); |
| 33 |
} |
| 34 |
if (abs(x - soul_target_x) <= 0.1 && abs(y - soul_target_y) <= 0.1) |
| 35 |
{ |
| 36 |
x = soul_target_x; |
| 37 |
y = soul_target_y; |
| 38 |
} |
| 39 |
if (x != soul_target_x || y != soul_target_y) |
| 40 |
all_approached = false; |
| 41 |
} |
| 42 |
if (all_approached) |
| 43 |
cutscene_advance(); |
| 44 |
break; |
| 45 |
case 4: |
| 46 |
cutscene_wait(1); |
| 47 |
break; |
| 48 |
case 5: |
| 49 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 50 |
break; |
| 51 |
case 6: |
| 52 |
obj_player_npc.action_sprite = true; |
| 53 |
obj_player_npc.sprite_index = spr_pl_up; |
| 54 |
obj_player_npc.image_speed = 0.1; |
| 55 |
obj_player_npc.vspeed = -0.5; |
| 56 |
cutscene_advance(); |
| 57 |
break; |
| 58 |
case 7: |
| 59 |
if (obj_player_npc.y < 170) |
| 60 |
{ |
| 61 |
with (obj_barrier_soul) |
| 62 |
vspeed = -0.5; |
| 63 |
} |
| 64 |
if (obj_player_npc.y < 140) |
| 65 |
{ |
| 66 |
obj_player_npc.vspeed = 0; |
| 67 |
with (obj_barrier_soul) |
| 68 |
vspeed = 0; |
| 69 |
cutscene_advance(); |
| 70 |
} |
| 71 |
break; |
| 72 |
case 8: |
| 73 |
cutscene_wait(0.5); |
| 74 |
break; |
| 75 |
case 9: |
| 76 |
draw_alpha += 0.1; |
| 77 |
if (draw_alpha >= 1) |
| 78 |
cutscene_advance(); |
| 79 |
break; |
| 80 |
case 10: |
| 81 |
cutscene_wait(1); |
| 82 |
break; |
| 83 |
case 11: |
| 84 |
with (obj_barrier_soul) |
| 85 |
{ |
| 86 |
if (soul_color != 16777215) |
| 87 |
{ |
| 88 |
human_alpha += 0.05; |
| 89 |
if (human_alpha >= 0.75) |
| 90 |
other.scene = 12; |
| 91 |
} |
| 92 |
} |
| 93 |
break; |
| 94 |
case 12: |
| 95 |
cutscene_wait(3); |
| 96 |
break; |
| 97 |
case 13: |
| 98 |
cutscene_screen_fade_out(16777215, 0.01); |
| 99 |
var cymbal_sound = audio_play_sound(mus_cymbal, 1, 0); |
| 100 |
audio_sound_set_track_position(cymbal_sound, 1); |
| 101 |
cutscene_advance(); |
| 102 |
break; |
| 103 |
case 14: |
| 104 |
if (!audio_is_playing(mus_cymbal)) |
| 105 |
{ |
| 106 |
instance_destroy(obj_radio); |
| 107 |
audio_stop_all(); |
| 108 |
room = rm_credits_geno; |
| 109 |
} |
| 110 |
break; |
| 111 |
} |
| 112 |
depth = obj_pl.depth + 1; |