1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
cutscene_wait(1.5); |
7 |
break; |
8 |
case 1: |
9 |
with (obj_barrier_container) |
10 |
image_speed = 1; |
11 |
audio_play_sound(snd_undertale_appear, 1, 0); |
12 |
cutscene_advance(); |
13 |
break; |
14 |
case 2: |
15 |
if (!instance_exists(obj_barrier_container)) |
16 |
cutscene_wait(1); |
17 |
break; |
18 |
case 3: |
19 |
var all_approached = true; |
20 |
with (obj_barrier_soul) |
21 |
{ |
22 |
direction = point_direction(x, y, soul_target_x, soul_target_y); |
23 |
if (point_distance(x, y, soul_target_x, soul_target_y) > 20) |
24 |
{ |
25 |
if (speed < 2) |
26 |
speed += 0.1; |
27 |
} |
28 |
else |
29 |
{ |
30 |
speed = 0; |
31 |
x = lerp(x, soul_target_x, 0.1); |
32 |
y = lerp(y, soul_target_y, 0.1); |
33 |
} |
34 |
if (abs(x - soul_target_x) <= 0.1 && abs(y - soul_target_y) <= 0.1) |
35 |
{ |
36 |
x = soul_target_x; |
37 |
y = soul_target_y; |
38 |
} |
39 |
if (x != soul_target_x || y != soul_target_y) |
40 |
all_approached = false; |
41 |
} |
42 |
if (all_approached) |
43 |
cutscene_advance(); |
44 |
break; |
45 |
case 4: |
46 |
cutscene_wait(1); |
47 |
break; |
48 |
case 5: |
49 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
50 |
break; |
51 |
case 6: |
52 |
obj_player_npc.action_sprite = true; |
53 |
obj_player_npc.sprite_index = spr_pl_up; |
54 |
obj_player_npc.image_speed = 0.1; |
55 |
obj_player_npc.vspeed = -0.5; |
56 |
cutscene_advance(); |
57 |
break; |
58 |
case 7: |
59 |
if (obj_player_npc.y < 170) |
60 |
{ |
61 |
with (obj_barrier_soul) |
62 |
vspeed = -0.5; |
63 |
} |
64 |
if (obj_player_npc.y < 140) |
65 |
{ |
66 |
obj_player_npc.vspeed = 0; |
67 |
with (obj_barrier_soul) |
68 |
vspeed = 0; |
69 |
cutscene_advance(); |
70 |
} |
71 |
break; |
72 |
case 8: |
73 |
cutscene_wait(0.5); |
74 |
break; |
75 |
case 9: |
76 |
draw_alpha += 0.1; |
77 |
if (draw_alpha >= 1) |
78 |
cutscene_advance(); |
79 |
break; |
80 |
case 10: |
81 |
cutscene_wait(1); |
82 |
break; |
83 |
case 11: |
84 |
with (obj_barrier_soul) |
85 |
{ |
86 |
if (soul_color != 16777215) |
87 |
{ |
88 |
human_alpha += 0.05; |
89 |
if (human_alpha >= 0.75) |
90 |
other.scene = 12; |
91 |
} |
92 |
} |
93 |
break; |
94 |
case 12: |
95 |
cutscene_wait(3); |
96 |
break; |
97 |
case 13: |
98 |
cutscene_screen_fade_out(16777215, 0.01); |
99 |
var cymbal_sound = audio_play_sound(mus_cymbal, 1, 0); |
100 |
audio_sound_set_track_position(cymbal_sound, 1); |
101 |
cutscene_advance(); |
102 |
break; |
103 |
case 14: |
104 |
if (!audio_is_playing(mus_cymbal)) |
105 |
{ |
106 |
instance_destroy(obj_radio); |
107 |
audio_stop_all(); |
108 |
room = rm_credits_geno; |
109 |
} |
110 |
break; |
111 |
} |
112 |
depth = obj_pl.depth + 1; |