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gml_Object_obj_barrier_soul_battle_Create_0

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1
if (live_call())
2
    return global.live_result;
3
spawner = -4;
4
track_spawner = true;
5
soul_color = 255;
6
image_speed = 0.2;
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idle_animation = false;
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y_offset = 0;
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sin_timer = 0;
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soul_target_x = 180;
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soul_target_y = 140;
12
human_alpha = 0;