1 | if (live_call()) |
2 | return global.live_result; |
3 | scene = -1; |
4 | cutscene_timer = 0; |
5 | ceroba_shake_intensity = 0; |
6 | ring_timer = 0; |
7 | ring_timer_max = 15; |
8 | bullet_speed = 4; |
9 | bullet_speed_max = bullet_speed; |
10 | charge_number = 8; |
11 | soul_hurt_count = 0; |
12 | soul_shake_modif = 0.06; |
13 | soul_flash_overlay = 0; |
14 | soul_x_offset = 0; |
15 | soul_y_offset = 0; |
16 | obj_heart_battle_fighting_parent.image_alpha = 0; |
17 | draw_alpha = 0; |
18 | global.hit_self = false; |
19 | scr_audio_fade_out |