| 1 | 
        if (live_call())  | 
    
    
    
        | 2 | 
            return global.live_result;  | 
    
    
    
        | 3 | 
        with (obj_heart_battle_fighting_parent)  | 
    
    
    
        | 4 | 
        { | 
    
    
    
        | 5 | 
            if (!variable_instance_exists(id, "collider_id") || collider_id != other)  | 
    
    
    
        | 6 | 
            { | 
    
    
    
        | 7 | 
                var dmg = global.current_hp_self * 0.5;  | 
    
    
    
        | 8 | 
                if (global.current_hp_self > 1)  | 
    
    
    
        | 9 | 
                    dmg = floor(dmg);  | 
    
    
    
        | 10 | 
                if ((global.current_hp_self - dmg) > 1)  | 
    
    
    
        | 11 | 
                { | 
    
    
    
        | 12 | 
                    damage_number = 1;  | 
    
    
    
        | 13 | 
                    damage = dmg;  | 
    
    
    
        | 14 | 
                }  | 
    
    
    
        | 15 | 
                else if (global.current_hp_self != 1 && global.current_hp_self > 1)  | 
    
    
    
        | 16 | 
                { | 
    
    
    
        | 17 | 
                    damage = global.current_hp_self - 1;  | 
    
    
    
        | 18 | 
                }  | 
    
    
    
        | 19 | 
                else if (global.current_hp_self > 0.01)  | 
    
    
    
        | 20 | 
                { | 
    
    
    
        | 21 | 
                    obj_ceroba_phase_2_red_shader.decimal_count = 2;  | 
    
    
    
        | 22 | 
                    damage = global.current_hp_self * 0.99;  | 
    
    
    
        | 23 | 
                }  | 
    
    
    
        | 24 | 
                else  | 
    
    
    
        | 25 | 
                { | 
    
    
    
        | 26 | 
                    damage = 0;  | 
    
    
    
        | 27 | 
                    var hp_self_last = global.current_hp_self;  | 
    
    
    
        | 28 | 
                    global.current_hp_self /= 10;  | 
    
    
    
        | 29 | 
                    if (global.current_hp_self > 0)  | 
    
    
    
        | 30 | 
                        obj_ceroba_phase_2_red_shader.decimal_count += 1;  | 
    
    
    
        | 31 | 
                    else  | 
    
    
    
        | 32 | 
                        global.current_hp_self = hp_self_last;  | 
    
    
    
        | 33 | 
                }  | 
    
    
    
        | 34 | 
                vulnerable = true;  | 
    
    
    
        | 35 | 
                if (vulnerable == true)  | 
    
    
    
        | 36 | 
                    event_user(1);  | 
    
    
    
        | 37 | 
                collider_id = other;  | 
    
    
    
        | 38 | 
                global.hit_self = true;  | 
    
    
    
        | 39 | 
            }  | 
    
    
    
        | 40 | 
        }  |