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gml_Object_obj_battle_ceroba_red_bullet_Collision_obj_heart_hitbox_parent

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if (live_call())
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    return global.live_result;
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with (obj_heart_battle_fighting_parent)
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{
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    if (!variable_instance_exists(id, "collider_id") || collider_id != other)
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    {
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        var dmg = global.current_hp_self * 0.5;
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        if (global.current_hp_self > 1)
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            dmg = floor(dmg);
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        if ((global.current_hp_self - dmg) > 1)
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        {
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            damage_number = 1;
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            damage = dmg;
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        }
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        else if (global.current_hp_self != 1 && global.current_hp_self > 1)
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        {
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            damage = global.current_hp_self - 1;
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        }
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        else if (global.current_hp_self > 0.01)
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        {
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            obj_ceroba_phase_2_red_shader.decimal_count = 2;
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            damage = global.current_hp_self * 0.99;
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        }
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        else
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        {
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            damage = 0;
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            var hp_self_last = global.current_hp_self;
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            global.current_hp_self /= 10;
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            if (global.current_hp_self > 0)
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                obj_ceroba_phase_2_red_shader.decimal_count += 1;
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            else
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                global.current_hp_self = hp_self_last;
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        }
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        vulnerable = true;
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        if (vulnerable == true)
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            event_user(1);
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        collider_id = other;
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        global.hit_self = true;
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    }
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}