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gml_Object_obj_battle_enemy_attack_asgore_sinusoid_flame_Step_0

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1
if (live_call())
2
    return global.live_result;
3
sin_value += 9;
4
if (sin_value > 359)
5
    sin_value -= 360;
6
var sin_current = sin(degtorad(sin_value));
7
var x_offset = spawner_id.x_offset_max;
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var b_speed = spawner_id.bullet_speed;
9
y += b_speed;
10
x = xstart + (sin_current * (x_offset * x_dir));