1 | if (live_call()) |
2 | return global.live_result; |
3 | sin_value += 9; |
4 | if (sin_value > 359) |
5 | sin_value -= 360; |
6 | var sin_current = sin(degtorad(sin_value)); |
7 | var x_offset = spawner_id.x_offset_max; |
8 | var b_speed = spawner_id.bullet_speed; |
9 | y += b_speed; |
10 | x = xstart + (sin_current * (x_offset * x_dir)); |