1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
for (var i = 0; i < 20; i++) |
5 |
{ |
6 |
var bullet = instance_create_depth(irandom_range(bbox_left, bbox_right), irandom_range(battle_box.bbox_top - 10, battle_box.bbox_top - 100), -100, obj_battle_enemy_attack_asgore_warning_flame); |
7 |
bullet.vspeed = 12; |
8 |
} |
9 |
for (var i = 0; i < 20; i++) |
10 |
{ |
11 |
var bullet = instance_create_depth(irandom_range(bbox_left, bbox_right), irandom_range(battle_box.bbox_bottom + 10, battle_box.bbox_bottom + 100), -100, obj_battle_enemy_attack_asgore_warning_flame); |
12 |
bullet.vspeed = -12; |
13 |
} |
14 |
audio_play_sound(snd_soul_gameover_hit_break, 1, 0); |
15 |
instance_destroy(); |