|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
var battle_box = 3155;
|
|
4
|
for (var i = 0; i < 20; i++)
|
|
5
|
{
|
|
6
|
var bullet = instance_create_depth(irandom_range(bbox_left, bbox_right), irandom_range(battle_box.bbox_top - 10, battle_box.bbox_top - 100), -100, obj_battle_enemy_attack_asgore_warning_flame);
|
|
7
|
bullet.vspeed = 12;
|
|
8
|
}
|
|
9
|
for (var i = 0; i < 20; i++)
|
|
10
|
{
|
|
11
|
var bullet = instance_create_depth(irandom_range(bbox_left, bbox_right), irandom_range(battle_box.bbox_bottom + 10, battle_box.bbox_bottom + 100), -100, obj_battle_enemy_attack_asgore_warning_flame);
|
|
12
|
bullet.vspeed = -12;
|
|
13
|
}
|
|
14
|
audio_play_sound(snd_soul_gameover_hit_break, 1, 0);
|
|
15
|
instance_destroy();
|