| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
for (var i = 0; i < 20; i++) |
| 5 |
{ |
| 6 |
var bullet = instance_create_depth(irandom_range(bbox_left, bbox_right), irandom_range(battle_box.bbox_top - 10, battle_box.bbox_top - 100), -100, obj_battle_enemy_attack_asgore_warning_flame); |
| 7 |
bullet.vspeed = 12; |
| 8 |
} |
| 9 |
for (var i = 0; i < 20; i++) |
| 10 |
{ |
| 11 |
var bullet = instance_create_depth(irandom_range(bbox_left, bbox_right), irandom_range(battle_box.bbox_bottom + 10, battle_box.bbox_bottom + 100), -100, obj_battle_enemy_attack_asgore_warning_flame); |
| 12 |
bullet.vspeed = -12; |
| 13 |
} |
| 14 |
audio_play_sound(snd_soul_gameover_hit_break, 1, 0); |
| 15 |
instance_destroy(); |