| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var y_original = 0; |
| 4 |
var y_max = room_height; |
| 5 |
var x_original = 0; |
| 6 |
var x_max = room_width; |
| 7 |
draw_set_color(attack_beam_draw_color); |
| 8 |
draw_rectangle(x - (attack_beam_width_current / 2), y_original, x + (attack_beam_width_current / 2), y_max, false); |
| 9 |
draw_rectangle(x - (attack_beam_width_current / 2), y_original, x + (attack_beam_width_current / 2), y_max, true); |
| 10 |
draw_rectangle(x_original, y - (attack_beam_width_current / 2), x_max, y + (attack_beam_width_current / 2), false); |
| 11 |
draw_rectangle(x_original, y - (attack_beam_width_current / 2), x_max, y + (attack_beam_width_current / 2), true); |