|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
var y_original = 0;
|
|
4
|
var y_max = room_height;
|
|
5
|
var x_original = 0;
|
|
6
|
var x_max = room_width;
|
|
7
|
draw_set_color(attack_beam_draw_color);
|
|
8
|
draw_rectangle(x - (attack_beam_width_current / 2), y_original, x + (attack_beam_width_current / 2), y_max, false);
|
|
9
|
draw_rectangle(x - (attack_beam_width_current / 2), y_original, x + (attack_beam_width_current / 2), y_max, true);
|
|
10
|
draw_rectangle(x_original, y - (attack_beam_width_current / 2), x_max, y + (attack_beam_width_current / 2), false);
|
|
11
|
draw_rectangle(x_original, y - (attack_beam_width_current / 2), x_max, y + (attack_beam_width_current / 2), true);
|