| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
if (dir_start == -1) |
| 5 |
{ |
| 6 |
dir_start = gravity_direction; |
| 7 |
image_angle = dir_start - 270; |
| 8 |
} |
| 9 |
if (image_alpha < 1) |
| 10 |
{ |
| 11 |
image_alpha += 0.2; |
| 12 |
} |
| 13 |
else if (noloop == false) |
| 14 |
{ |
| 15 |
var base_speed = 12; |
| 16 |
switch (gravity_direction) |
| 17 |
{ |
| 18 |
case 0: |
| 19 |
break; |
| 20 |
case 180: |
| 21 |
break; |
| 22 |
case 90: |
| 23 |
break; |
| 24 |
case 270: |
| 25 |
break; |
| 26 |
} |
| 27 |
gravity = 0.5; |
| 28 |
noloop = true; |
| 29 |
} |
| 30 |
if (noloop == true && dir_switch == false) |
| 31 |
{ |
| 32 |
if (bomb_collision_check()) |
| 33 |
{ |
| 34 |
dir_switch = true; |
| 35 |
var angle_dif = angle_difference(gravity_direction, point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y)); |
| 36 |
gravity_direction -= (angle_dif * 0.01); |
| 37 |
} |
| 38 |
} |
| 39 |
if (dir_switch) |
| 40 |
{ |
| 41 |
var angle_dif = angle_difference(gravity_direction, dir_start - 180); |
| 42 |
gravity_direction -= (angle_dif * 0.5); |
| 43 |
gravity = 0.8; |
| 44 |
if (abs(angle_dif) <= 1 && speed > 1) |
| 45 |
{ |
| 46 |
if (bomb_collision_check() && !destroy_check) |
| 47 |
{ |
| 48 |
audio_play_sound(snd_bullet_warning, 1, 0); |
| 49 |
destroy_check = true; |
| 50 |
image_blend = c_red; |
| 51 |
alarm[0] = 3; |
| 52 |
} |
| 53 |
} |
| 54 |
} |
| 55 |
if (destroy_check == true) |
| 56 |
{ |
| 57 |
destroy_timer--; |
| 58 |
if (destroy_timer <= 0) |
| 59 |
instance_destroy(); |
| 60 |
} |
| 61 |
|
| 62 |
function bomb_collision_check() |
| 63 |
{ |
| 64 |
if (dir_start == 90 || dir_start == 270) |
| 65 |
{ |
| 66 |
if (collision_line(x - 900, y, x + 900, y, obj_heart_battle_fighting_parent, false, true)) |
| 67 |
return true; |
| 68 |
} |
| 69 |
else if (dir_start == 0 || dir_start == 180) |
| 70 |
{ |
| 71 |
if (collision_line(x, y - 900, x, y + 900, obj_heart_battle_fighting_parent, false, true)) |
| 72 |
return true; |
| 73 |
} |
| 74 |
} |
| 75 |
|
| 76 |
speed = clamp(speed, 0, speed_max); |