image_speed = 0.4;
audio_play_sound(snd_axis_energy_ball_explode, 20, 0);
alarm[0] = 3 / image_speed;gml_Object_obj_battle_enemy_attack_axis_energy_ball_boss_red_explode_Alarm_0.gmlscreenshake = true;
screenshake = false;
screenshake_max = 5;