| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
var destroy_check = false; |
| 5 |
switch (scene) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
image_xscale = lerp(image_xscale, 2, 0.05); |
| 9 |
image_yscale = lerp(image_yscale, 2, 0.05); |
| 10 |
if (image_xscale > 1.99) |
| 11 |
{ |
| 12 |
image_xscale = 2; |
| 13 |
image_yscale = 2; |
| 14 |
scene++; |
| 15 |
} |
| 16 |
break; |
| 17 |
case 1: |
| 18 |
instance_create_depth(x, y, depth - 1, obj_battle_enemy_attack_axis_red_warning); |
| 19 |
image_xscale = 2.5; |
| 20 |
image_yscale = 2.5; |
| 21 |
scene++; |
| 22 |
break; |
| 23 |
case 2: |
| 24 |
image_xscale = lerp(image_xscale, 2, 0.15); |
| 25 |
image_yscale = lerp(image_yscale, 2, 0.15); |
| 26 |
cutscene_wait(throw_delay); |
| 27 |
break; |
| 28 |
case 3: |
| 29 |
obj_axis_body.sprite_index = spr_axis_body_charge_release; |
| 30 |
obj_axis_body.image_index = 0; |
| 31 |
direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
| 32 |
speed = launch_speed; |
| 33 |
is_active = true; |
| 34 |
scene++; |
| 35 |
break; |
| 36 |
case 4: |
| 37 |
break; |
| 38 |
} |
| 39 |
if (!is_active) |
| 40 |
exit; |
| 41 |
if (place_meeting(x, y, obj_battle_enemy_attack_axis_shield) && deflect_noloop == false) |
| 42 |
{ |
| 43 |
obj_battle_enemy_attack_axis_shield.shield_hit = true; |
| 44 |
var dir_add = point_direction(obj_battle_enemy_attack_axis_shield.x, obj_battle_enemy_attack_axis_shield.y + 10, x, y); |
| 45 |
var dir_base = obj_battle_enemy_attack_axis_shield.direction; |
| 46 |
direction = dir_add; |
| 47 |
speed *= 1.2; |
| 48 |
deflect_noloop = true; |
| 49 |
is_deflected = true; |
| 50 |
} |
| 51 |
if (place_meeting(x, y, obj_axis_body) && is_deflected == true) |
| 52 |
{ |
| 53 |
if (!obj_battlebox_controller_axis.shield_enabled) |
| 54 |
{ |
| 55 |
instance_destroy(); |
| 56 |
audio_play_sound(snd_monster_damage_hit, 1, 0); |
| 57 |
obj_axis_body.axis_damaged_act = true; |
| 58 |
obj_battlebox_controller_axis.axis_trash_meter = 0; |
| 59 |
obj_battlebox_controller_axis.axis_hit_count_current -= 1; |
| 60 |
global.special_action_count += 1; |
| 61 |
global.enemy_mode += 1; |
| 62 |
global.attack_repeat = 0; |
| 63 |
with (obj_axis_attack_controller_parent) |
| 64 |
instance_destroy(); |
| 65 |
} |
| 66 |
else |
| 67 |
{ |
| 68 |
instance_destroy(); |
| 69 |
audio_play_sound(snd_pickaxe_ding, 1, 0); |
| 70 |
} |
| 71 |
} |
| 72 |
var col_generator = instance_place(x, y, obj_battle_enemy_axis_generator); |
| 73 |
if (col_generator != -4 && is_deflected == true) |
| 74 |
{ |
| 75 |
instance_destroy(); |
| 76 |
instance_destroy(col_generator); |
| 77 |
obj_battlebox_controller_axis.axis_trash_meter = 0; |
| 78 |
obj_battlebox_controller_axis.axis_hit_count_current -= 1; |
| 79 |
audio_play_sound(snd_monster_damage_hit, 1, 0); |
| 80 |
obj_axis_body.axis_damaged_act = true; |
| 81 |
global.special_action_count += 1; |
| 82 |
global.enemy_mode += 1; |
| 83 |
global.attack_repeat = 0; |
| 84 |
with (obj_axis_attack_controller_parent) |
| 85 |
instance_destroy(); |
| 86 |
} |
| 87 |
var hurt_player = false; |
| 88 |
if (obj_heart_battle_fighting_axis.movement_mode == 1) |
| 89 |
{ |
| 90 |
if (bbox_bottom >= battle_box.bbox_bottom) |
| 91 |
hurt_player = true; |
| 92 |
} |
| 93 |
else if (collision_rectangle(battle_box.x - 5, battle_box.y - 5, battle_box.x + 5, battle_box.y + 5, id, false, false)) |
| 94 |
{ |
| 95 |
hurt_player = true; |
| 96 |
} |
| 97 |
if (hurt_player) |
| 98 |
{ |
| 99 |
instance_destroy(self, false); |
| 100 |
instance_create_depth(320, 320, -100, obj_battle_enemy_attack_axis_energy_ball_explosion); |
| 101 |
} |