1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
var destroy_check = false; |
5 |
switch (scene) |
6 |
{ |
7 |
case 0: |
8 |
image_xscale = lerp(image_xscale, 2, 0.05); |
9 |
image_yscale = lerp(image_yscale, 2, 0.05); |
10 |
if (image_xscale > 1.99) |
11 |
{ |
12 |
image_xscale = 2; |
13 |
image_yscale = 2; |
14 |
scene++; |
15 |
} |
16 |
break; |
17 |
case 1: |
18 |
instance_create_depth(x, y, depth - 1, obj_battle_enemy_attack_axis_red_warning); |
19 |
image_xscale = 2.5; |
20 |
image_yscale = 2.5; |
21 |
scene++; |
22 |
break; |
23 |
case 2: |
24 |
image_xscale = lerp(image_xscale, 2, 0.15); |
25 |
image_yscale = lerp(image_yscale, 2, 0.15); |
26 |
cutscene_wait(throw_delay); |
27 |
break; |
28 |
case 3: |
29 |
obj_axis_body.sprite_index = spr_axis_body_charge_release; |
30 |
obj_axis_body.image_index = 0; |
31 |
direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
32 |
speed = launch_speed; |
33 |
is_active = true; |
34 |
scene++; |
35 |
break; |
36 |
case 4: |
37 |
break; |
38 |
} |
39 |
if (!is_active) |
40 |
exit; |
41 |
if (place_meeting(x, y, obj_battle_enemy_attack_axis_shield) && deflect_noloop == false) |
42 |
{ |
43 |
obj_battle_enemy_attack_axis_shield.shield_hit = true; |
44 |
var dir_add = point_direction(obj_battle_enemy_attack_axis_shield.x, obj_battle_enemy_attack_axis_shield.y + 10, x, y); |
45 |
var dir_base = obj_battle_enemy_attack_axis_shield.direction; |
46 |
direction = dir_add; |
47 |
speed *= 1.2; |
48 |
deflect_noloop = true; |
49 |
is_deflected = true; |
50 |
} |
51 |
if (place_meeting(x, y, obj_axis_body) && is_deflected == true) |
52 |
{ |
53 |
if (!obj_battlebox_controller_axis.shield_enabled) |
54 |
{ |
55 |
instance_destroy(); |
56 |
audio_play_sound(snd_monster_damage_hit, 1, 0); |
57 |
obj_axis_body.axis_damaged_act = true; |
58 |
obj_battlebox_controller_axis.axis_trash_meter = 0; |
59 |
obj_battlebox_controller_axis.axis_hit_count_current -= 1; |
60 |
global.special_action_count += 1; |
61 |
global.enemy_mode += 1; |
62 |
global.attack_repeat = 0; |
63 |
with (obj_axis_attack_controller_parent) |
64 |
instance_destroy(); |
65 |
} |
66 |
else |
67 |
{ |
68 |
instance_destroy(); |
69 |
audio_play_sound(snd_pickaxe_ding, 1, 0); |
70 |
} |
71 |
} |
72 |
var col_generator = instance_place(x, y, obj_battle_enemy_axis_generator); |
73 |
if (col_generator != -4 && is_deflected == true) |
74 |
{ |
75 |
instance_destroy(); |
76 |
instance_destroy(col_generator); |
77 |
obj_battlebox_controller_axis.axis_trash_meter = 0; |
78 |
obj_battlebox_controller_axis.axis_hit_count_current -= 1; |
79 |
audio_play_sound(snd_monster_damage_hit, 1, 0); |
80 |
obj_axis_body.axis_damaged_act = true; |
81 |
global.special_action_count += 1; |
82 |
global.enemy_mode += 1; |
83 |
global.attack_repeat = 0; |
84 |
with (obj_axis_attack_controller_parent) |
85 |
instance_destroy(); |
86 |
} |
87 |
var hurt_player = false; |
88 |
if (obj_heart_battle_fighting_axis.movement_mode == 1) |
89 |
{ |
90 |
if (bbox_bottom >= battle_box.bbox_bottom) |
91 |
hurt_player = true; |
92 |
} |
93 |
else if (collision_rectangle(battle_box.x - 5, battle_box.y - 5, battle_box.x + 5, battle_box.y + 5, id, false, false)) |
94 |
{ |
95 |
hurt_player = true; |
96 |
} |
97 |
if (hurt_player) |
98 |
{ |
99 |
instance_destroy(self, false); |
100 |
instance_create_depth(320, 320, -100, obj_battle_enemy_attack_axis_energy_ball_explosion); |
101 |
} |