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gml_Object_obj_battle_enemy_attack_axis_energy_ball_pulse_Step_0

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1
if (live_call())
2
    return global.live_result;
3
if (image_index >= 11 && move_noloop == false)
4
{
5
    speed = move_speed;
6
    move_noloop = true;
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}
8
var battle_box = 3154;
9
if (image_alpha < 0.99)
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    image_alpha = lerp(image_alpha, 1, 0.25);
11
else
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    image_alpha = 1;
13
if (place_meeting(x, y, obj_battle_enemy_attack_axis_shield))
14
{
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    if (instance_exists(obj_battlebox_controller_axis))
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        obj_battlebox_controller_axis.axis_trash_meter = clamp(obj_battlebox_controller_axis.axis_trash_meter + 10, 0, 100);
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    obj_battle_enemy_attack_axis_shield.shield_hit = true;
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    var shield = 511;
19
    instance_create_depth(shield.x + lengthdir_x(6, shield.direction), shield.y + lengthdir_y(6, shield.direction), depth, obj_battle_enemy_attack_axis_energy_ball_boss_destroy_effect);
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    instance_destroy();
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}
22
var hurt_player = false;
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if (obj_heart_battle_fighting_axis.movement_mode == 1)
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{
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    if (bbox_bottom >= battle_box.bbox_bottom)
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        hurt_player = true;
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}
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else if (collision_rectangle(battle_box.x - 5, battle_box.y - 5, battle_box.x + 5, battle_box.y + 5, id, false, false))
29
{
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    hurt_player = true;
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}
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if (hurt_player)
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{
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    instance_destroy(self, false);
35
    instance_create_depth(320, 320, -100, obj_battle_enemy_attack_axis_energy_ball_explosion);
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}
37
if (speed > 0)
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    speed -= 1;
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else
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    speed = 0;