1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (attack_tick) |
5 |
{ |
6 |
case 20: |
7 |
case 50: |
8 |
case 80: |
9 |
case 110: |
10 |
var laser = instance_create_depth(battle_box.x, battle_box.bbox_top - 20, -100, obj_battle_enemy_attack_axis_blue_laser_geno); |
11 |
laser.vspeed = 4; |
12 |
break; |
13 |
case 160: |
14 |
case 190: |
15 |
case 220: |
16 |
case 250: |
17 |
case 280: |
18 |
var laser = instance_create_depth(battle_box.bbox_left - 20, battle_box.y, -100, obj_battle_enemy_attack_axis_blue_laser_geno); |
19 |
laser.image_angle = 90; |
20 |
laser.hspeed = 4; |
21 |
break; |
22 |
case 30: |
23 |
var ball = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_battle_enemy_attack_axis_geno_energy_ball_pulse); |
24 |
ball.move_speed = 9; |
25 |
ball.image_speed_base = 2.5; |
26 |
break; |
27 |
case 290: |
28 |
instance_destroy(); |
29 |
break; |
30 |
} |
31 |
attack_tick += 1; |