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gml_Object_obj_battle_enemy_attack_axis_geno_10_Step_0

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1
if (live_call())
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    return global.live_result;
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var battle_box = 3154;
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switch (attack_tick)
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{
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    case 20:
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    case 50:
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    case 80:
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    case 110:
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        var laser = instance_create_depth(battle_box.x, battle_box.bbox_top - 20, -100, obj_battle_enemy_attack_axis_blue_laser_geno);
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        laser.vspeed = 4;
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        break;
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    case 160:
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    case 190:
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    case 220:
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    case 250:
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    case 280:
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        var laser = instance_create_depth(battle_box.bbox_left - 20, battle_box.y, -100, obj_battle_enemy_attack_axis_blue_laser_geno);
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        laser.image_angle = 90;
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        laser.hspeed = 4;
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        break;
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    case 30:
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        var ball = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_battle_enemy_attack_axis_geno_energy_ball_pulse);
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        ball.move_speed = 9;
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        ball.image_speed_base = 2.5;
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        break;
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    case 290:
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        instance_destroy();
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        break;
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}
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attack_tick += 1;