| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
switch (attack_tick) |
| 5 |
{ |
| 6 |
case 20: |
| 7 |
case 50: |
| 8 |
case 80: |
| 9 |
case 110: |
| 10 |
var laser = instance_create_depth(battle_box.x, battle_box.bbox_top - 20, -100, obj_battle_enemy_attack_axis_blue_laser_geno); |
| 11 |
laser.vspeed = 4; |
| 12 |
break; |
| 13 |
case 160: |
| 14 |
case 190: |
| 15 |
case 220: |
| 16 |
case 250: |
| 17 |
case 280: |
| 18 |
var laser = instance_create_depth(battle_box.bbox_left - 20, battle_box.y, -100, obj_battle_enemy_attack_axis_blue_laser_geno); |
| 19 |
laser.image_angle = 90; |
| 20 |
laser.hspeed = 4; |
| 21 |
break; |
| 22 |
case 30: |
| 23 |
var ball = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_battle_enemy_attack_axis_geno_energy_ball_pulse); |
| 24 |
ball.move_speed = 9; |
| 25 |
ball.image_speed_base = 2.5; |
| 26 |
break; |
| 27 |
case 290: |
| 28 |
instance_destroy(); |
| 29 |
break; |
| 30 |
} |
| 31 |
attack_tick += 1; |