1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
var ball_offset = 30; |
5 |
switch (attack_tick) |
6 |
{ |
7 |
case 20: |
8 |
case 70: |
9 |
case 120: |
10 |
var laser = instance_create_depth(battle_box.x, battle_box.bbox_top - 20, -100, obj_battle_enemy_attack_axis_blue_laser_geno); |
11 |
laser.vspeed = 2; |
12 |
var laser2 = instance_create_depth(battle_box.bbox_right + 20, battle_box.y, -100, obj_battle_enemy_attack_axis_orange_laser_geno); |
13 |
laser2.image_angle = 90; |
14 |
laser2.hspeed = -2; |
15 |
break; |
16 |
case 170: |
17 |
case 220: |
18 |
case 270: |
19 |
var laser = instance_create_depth(battle_box.x, battle_box.bbox_top - 20, -100, obj_battle_enemy_attack_axis_orange_laser_geno); |
20 |
laser.vspeed = 2; |
21 |
var laser2 = instance_create_depth(battle_box.bbox_right + 20, battle_box.y, -100, obj_battle_enemy_attack_axis_blue_laser_geno); |
22 |
laser2.image_angle = 90; |
23 |
laser2.hspeed = -2; |
24 |
break; |
25 |
case 30: |
26 |
var dif = (battle_box.bbox_bottom - 20 - (battle_box.bbox_top + 20)) / 2; |
27 |
var i = battle_box.bbox_top + 20; |
28 |
while (i <= (battle_box.bbox_bottom - 20)) |
29 |
{ |
30 |
var ball = instance_create_depth(battle_box.bbox_left - 20, i, -100, obj_battle_enemy_attack_axis_energy_ball_boss_geno); |
31 |
ball.direction = 0; |
32 |
ball.alarm[0] = 30; |
33 |
ball.move_speed = 3; |
34 |
i += dif; |
35 |
} |
36 |
break; |
37 |
case 140: |
38 |
var dif = (battle_box.bbox_right - 20 - (battle_box.bbox_left + 20)) / 2; |
39 |
var i = battle_box.bbox_left + 20; |
40 |
while (i <= (battle_box.bbox_right - 20)) |
41 |
{ |
42 |
var ball = instance_create_depth(i, battle_box.bbox_top - 20, -100, obj_battle_enemy_attack_axis_energy_ball_boss_geno); |
43 |
ball.direction = 270; |
44 |
ball.alarm[0] = 30; |
45 |
ball.move_speed = 3; |
46 |
i += dif; |
47 |
} |
48 |
break; |
49 |
case 310: |
50 |
instance_destroy(); |
51 |
break; |
52 |
} |
53 |
attack_tick += 1; |