1 | if (live_call()) |
2 | return global.live_result; |
3 | with (obj_battle_enemy_attack_axis_turret_circling_geno) |
4 | instance_destroy(); |
5 | with (obj_battle_enemy_attack_axis_turret_bullet_geno) |
6 | instance_destroy(); |
7 | with (obj_battlebox_controller_axis) |
8 | event_user(0); |