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gml_Object_obj_battle_enemy_attack_axis_hand_Create_0

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1
scene = -1;
2
cutscene_timer = 0;
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image_speed = 0;
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image_index = 0;
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image_alpha = 0;
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image_xscale = 2.5;
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image_yscale = 2.5;
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alarm[0] = 2;
gml_Object_obj_battle_enemy_attack_axis_hand_Alarm_0.gml

scene = 0; audio_play_sound(snd_undertale_appear, 1, 0);