scene = -1;
cutscene_timer = 0;
image_speed = 0;
image_index = 0;
image_alpha = 0;
image_xscale = 2.5;
image_yscale = 2.5;
alarm[0] = 2;gml_Object_obj_battle_enemy_attack_axis_hand_Alarm_0.gmlscene = 0; audio_play_sound(snd_undertale_appear, 1, 0);