1 |
var battle_box = 3154; |
2 |
if (live_call()) |
3 |
return global.live_result; |
4 |
image_alpha = 0; |
5 |
image_speed = 0; |
6 |
scene = 0; |
7 |
cutscene_timer = 0; |
8 |
move_dir = point_direction(battle_box.x, battle_box.y, x, y); |
9 |
move_dist = point_distance(x, y, battle_box.x, battle_box.y); |
10 |
move_dir_inc = 0; |
11 |
move_dir_inc_max = 3; |
12 |
move_dir_switch_timer = 45; |
13 |
move_dir_switch_timer_max = move_dir_switch_timer; |
14 |
move_dir_switch = false; |
15 |
laser_width = 20; |
16 |
laser_length = 900; |
17 |
laser_active = false; |
18 |
laser_blocked = false; |
19 |
laser_x1 = 0; |
20 |
laser_x2 = 0; |
21 |
laser_y1 = 0; |
22 |
laser_y2 = 0; |
23 |
impact_frame_current = 0; |
24 |
impact_frame_max = 1; |
25 |
impact_frame_speed = 0.25; |
26 |
laser_frame_current = 0; |
27 |
laser_frame_max = 1; |
28 |
laser_frame_speed = 0.25; |