1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
draw_self(); |
4 |
if (laser_active == true) |
5 |
{ |
6 |
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_1, 0, x, y, 1, 1, image_angle, c_white, image_alpha); |
7 |
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_2, floor(laser_frame_current), x, y, laser_length, 1, image_angle, c_white, image_alpha); |
8 |
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_3, 0, x + lengthdir_x(laser_length, direction), y + lengthdir_y(laser_length, direction), 1, 1, image_angle, c_white, image_alpha); |
9 |
if (laser_blocked) |
10 |
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_impact, floor(impact_frame_current), obj_battle_enemy_attack_axis_shield.x + lengthdir_x(14, obj_battle_enemy_attack_axis_shield.direction), obj_battle_enemy_attack_axis_shield.y + lengthdir_y(14, obj_battle_enemy_attack_axis_shield.direction), 1, 1, obj_battle_enemy_attack_axis_shield.direction - 180, c_white, 1); |
11 |
} |