| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
draw_self(); |
| 4 |
if (laser_active == true) |
| 5 |
{ |
| 6 |
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_1, 0, x, y, 1, 1, image_angle, c_white, image_alpha); |
| 7 |
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_2, floor(laser_frame_current), x, y, laser_length, 1, image_angle, c_white, image_alpha); |
| 8 |
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_3, 0, x + lengthdir_x(laser_length, direction), y + lengthdir_y(laser_length, direction), 1, 1, image_angle, c_white, image_alpha); |
| 9 |
if (laser_blocked) |
| 10 |
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_impact, floor(impact_frame_current), obj_battle_enemy_attack_axis_shield.x + lengthdir_x(14, obj_battle_enemy_attack_axis_shield.direction), obj_battle_enemy_attack_axis_shield.y + lengthdir_y(14, obj_battle_enemy_attack_axis_shield.direction), 1, 1, obj_battle_enemy_attack_axis_shield.direction - 180, c_white, 1); |
| 11 |
} |