|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
draw_self();
|
|
4
|
if (laser_active == true)
|
|
5
|
{
|
|
6
|
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_1, 0, x, y, 1, 1, image_angle, c_white, image_alpha);
|
|
7
|
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_2, floor(laser_frame_current), x, y, laser_length, 1, image_angle, c_white, image_alpha);
|
|
8
|
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_3, 0, x + lengthdir_x(laser_length, direction), y + lengthdir_y(laser_length, direction), 1, 1, image_angle, c_white, image_alpha);
|
|
9
|
if (laser_blocked)
|
|
10
|
draw_sprite_ext(spr_battle_enemy_attack_axis_laser_impact, floor(impact_frame_current), obj_battle_enemy_attack_axis_shield.x + lengthdir_x(14, obj_battle_enemy_attack_axis_shield.direction), obj_battle_enemy_attack_axis_shield.y + lengthdir_y(14, obj_battle_enemy_attack_axis_shield.direction), 1, 1, obj_battle_enemy_attack_axis_shield.direction - 180, c_white, 1);
|
|
11
|
}
|