1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
direction = point_direction(x, y, battle_box.x, battle_box.y); |
5 |
image_angle = direction; |
6 |
switch (scene) |
7 |
{ |
8 |
case 0: |
9 |
if (image_alpha < 0.99) |
10 |
{ |
11 |
image_alpha = lerp(image_alpha, 1, 0.25); |
12 |
} |
13 |
else |
14 |
{ |
15 |
cutscene_advance(); |
16 |
image_alpha = 1; |
17 |
audio_play_sound(snd_kamehamehacharge, 1, 0); |
18 |
} |
19 |
break; |
20 |
case 1: |
21 |
x = xstart + random_range(-2, 2); |
22 |
y = ystart + random_range(-2, 2); |
23 |
if (cutscene_wait(1)) |
24 |
{ |
25 |
image_index = 1; |
26 |
laser_active = true; |
27 |
audio_play_sound(snd_axis_geno_laser_drill, 1, 1); |
28 |
} |
29 |
break; |
30 |
case 2: |
31 |
move_dir -= move_dir_inc; |
32 |
move_dir_inc = lerp(move_dir_inc, move_dir_inc_max, 0.25); |
33 |
if (move_dir_switch == false) |
34 |
{ |
35 |
if (move_dir_switch_timer > 0) |
36 |
{ |
37 |
move_dir_switch_timer -= 1; |
38 |
} |
39 |
else |
40 |
{ |
41 |
instance_create_depth(x, y - 50, depth - 1, obj_attack_warning_exclamation_mark); |
42 |
move_dir_switch = true; |
43 |
} |
44 |
} |
45 |
else if (!instance_exists(obj_attack_warning_exclamation_mark)) |
46 |
{ |
47 |
move_dir_inc_max *= -1; |
48 |
move_dir_switch_timer = move_dir_switch_timer_max * random_range(0.5, 1.5); |
49 |
move_dir_switch = false; |
50 |
} |
51 |
x = battle_box.x + lengthdir_x(move_dist, move_dir); |
52 |
y = battle_box.y + lengthdir_y(move_dist, move_dir); |
53 |
break; |
54 |
} |
55 |
if (laser_active == true) |
56 |
{ |
57 |
laser_x1 = x; |
58 |
laser_x2 = x + lengthdir_x(laser_length, direction); |
59 |
laser_y1 = y; |
60 |
laser_y2 = y + lengthdir_y(laser_length, direction); |
61 |
if (abs(angle_difference(direction - 180, obj_battle_enemy_attack_axis_shield.direction)) < 45) |
62 |
{ |
63 |
laser_blocked = true; |
64 |
laser_length = point_distance(x, y, obj_battle_enemy_attack_axis_shield.x + lengthdir_x(20, obj_battle_enemy_attack_axis_shield.direction), obj_battle_enemy_attack_axis_shield.y + lengthdir_y(20, obj_battle_enemy_attack_axis_shield.direction)); |
65 |
obj_battlebox_controller_axis.axis_trash_meter = clamp(obj_battlebox_controller_axis.axis_trash_meter + 0.25, 0, 100); |
66 |
with (obj_battle_enemy_attack_axis_shield) |
67 |
shield_offset = shield_offset_min; |
68 |
} |
69 |
else |
70 |
{ |
71 |
if (obj_heart_battle_fighting_parent.vulnerable == true) |
72 |
{ |
73 |
var damage = (global.enemy_attack_stat - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense) + 10; |
74 |
if (damage < 1) |
75 |
damage = 1; |
76 |
audio_play_sound(snd_hurt, 1, 0); |
77 |
global.current_hp_self -= damage; |
78 |
with (obj_heart_battle_fighting_parent) |
79 |
{ |
80 |
vulnerable = false; |
81 |
global.hit_self = true; |
82 |
alarm[0] |
83 |
} |
84 |
} |
85 |
laser_blocked = false; |
86 |
laser_length = 900; |
87 |
} |
88 |
} |
89 |
if (impact_frame_current < (impact_frame_max + 1)) |
90 |
impact_frame_current += impact_frame_speed; |
91 |
else |
92 |
impact_frame_current = 0; |
93 |
if (laser_frame_current < (laser_frame_max + 1)) |
94 |
laser_frame_current += laser_frame_speed; |
95 |
else |
96 |
laser_frame_current = 0; |
97 |
if (instance_exists(obj_attack_warning_exclamation_mark)) |
98 |
{ |
99 |
obj_attack_warning_exclamation_mark.x = x; |
100 |
obj_attack_warning_exclamation_mark.y = y - 50; |
101 |
} |