| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
direction = point_direction(x, y, battle_box.x, battle_box.y); |
| 5 |
image_angle = direction; |
| 6 |
switch (scene) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
if (image_alpha < 0.99) |
| 10 |
{ |
| 11 |
image_alpha = lerp(image_alpha, 1, 0.25); |
| 12 |
} |
| 13 |
else |
| 14 |
{ |
| 15 |
cutscene_advance(); |
| 16 |
image_alpha = 1; |
| 17 |
audio_play_sound(snd_kamehamehacharge, 1, 0); |
| 18 |
} |
| 19 |
break; |
| 20 |
case 1: |
| 21 |
x = xstart + random_range(-2, 2); |
| 22 |
y = ystart + random_range(-2, 2); |
| 23 |
if (cutscene_wait(1)) |
| 24 |
{ |
| 25 |
image_index = 1; |
| 26 |
laser_active = true; |
| 27 |
audio_play_sound(snd_axis_geno_laser_drill, 1, 1); |
| 28 |
} |
| 29 |
break; |
| 30 |
case 2: |
| 31 |
move_dir -= move_dir_inc; |
| 32 |
move_dir_inc = lerp(move_dir_inc, move_dir_inc_max, 0.25); |
| 33 |
if (move_dir_switch == false) |
| 34 |
{ |
| 35 |
if (move_dir_switch_timer > 0) |
| 36 |
{ |
| 37 |
move_dir_switch_timer -= 1; |
| 38 |
} |
| 39 |
else |
| 40 |
{ |
| 41 |
instance_create_depth(x, y - 50, depth - 1, obj_attack_warning_exclamation_mark); |
| 42 |
move_dir_switch = true; |
| 43 |
} |
| 44 |
} |
| 45 |
else if (!instance_exists(obj_attack_warning_exclamation_mark)) |
| 46 |
{ |
| 47 |
move_dir_inc_max *= -1; |
| 48 |
move_dir_switch_timer = move_dir_switch_timer_max * random_range(0.5, 1.5); |
| 49 |
move_dir_switch = false; |
| 50 |
} |
| 51 |
x = battle_box.x + lengthdir_x(move_dist, move_dir); |
| 52 |
y = battle_box.y + lengthdir_y(move_dist, move_dir); |
| 53 |
break; |
| 54 |
} |
| 55 |
if (laser_active == true) |
| 56 |
{ |
| 57 |
laser_x1 = x; |
| 58 |
laser_x2 = x + lengthdir_x(laser_length, direction); |
| 59 |
laser_y1 = y; |
| 60 |
laser_y2 = y + lengthdir_y(laser_length, direction); |
| 61 |
if (abs(angle_difference(direction - 180, obj_battle_enemy_attack_axis_shield.direction)) < 45) |
| 62 |
{ |
| 63 |
laser_blocked = true; |
| 64 |
laser_length = point_distance(x, y, obj_battle_enemy_attack_axis_shield.x + lengthdir_x(20, obj_battle_enemy_attack_axis_shield.direction), obj_battle_enemy_attack_axis_shield.y + lengthdir_y(20, obj_battle_enemy_attack_axis_shield.direction)); |
| 65 |
obj_battlebox_controller_axis.axis_trash_meter = clamp(obj_battlebox_controller_axis.axis_trash_meter + 0.25, 0, 100); |
| 66 |
with (obj_battle_enemy_attack_axis_shield) |
| 67 |
shield_offset = shield_offset_min; |
| 68 |
} |
| 69 |
else |
| 70 |
{ |
| 71 |
if (obj_heart_battle_fighting_parent.vulnerable == true) |
| 72 |
{ |
| 73 |
var damage = (global.enemy_attack_stat - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense) + 10; |
| 74 |
if (damage < 1) |
| 75 |
damage = 1; |
| 76 |
audio_play_sound(snd_hurt, 1, 0); |
| 77 |
global.current_hp_self -= damage; |
| 78 |
with (obj_heart_battle_fighting_parent) |
| 79 |
{ |
| 80 |
vulnerable = false; |
| 81 |
global.hit_self = true; |
| 82 |
alarm[0] |
| 83 |
} |
| 84 |
} |
| 85 |
laser_blocked = false; |
| 86 |
laser_length = 900; |
| 87 |
} |
| 88 |
} |
| 89 |
if (impact_frame_current < (impact_frame_max + 1)) |
| 90 |
impact_frame_current += impact_frame_speed; |
| 91 |
else |
| 92 |
impact_frame_current = 0; |
| 93 |
if (laser_frame_current < (laser_frame_max + 1)) |
| 94 |
laser_frame_current += laser_frame_speed; |
| 95 |
else |
| 96 |
laser_frame_current = 0; |
| 97 |
if (instance_exists(obj_attack_warning_exclamation_mark)) |
| 98 |
{ |
| 99 |
obj_attack_warning_exclamation_mark.x = x; |
| 100 |
obj_attack_warning_exclamation_mark.y = y - 50; |
| 101 |
} |