| 1 | if (shield_hit == true) |
| 2 | { |
| 3 | var impact_sound = audio_play_sound(snd_axis_trash_can_hit, 1, 0); |
| 4 | audio_sound_pitch(impact_sound, random_range(0.7, 1.3)); |
| 5 | shield_offset = shield_offset_min; |
| 6 | shield_hit = false; |
| 7 | } |
| 8 | shield_offset = lerp(shield_offset, shield_offset_max, 0.1); |
| 9 | if (black_overlay_alpha < 1) |
| 10 | black_overlay_alpha += 0.05; |