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gml_Object_obj_battle_enemy_attack_axis_shield_Step_2

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var battle_box = 3154;
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if (!instance_exists(obj_heart_battle_fighting_parent))
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{
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    instance_destroy();
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    exit;
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}
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if (instance_exists(obj_heart_battle_fighting_parent))
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{
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    x = obj_heart_battle_fighting_parent.x + lengthdir_x(shield_offset, obj_heart_battle_fighting_parent.soul_direction);
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    y = obj_heart_battle_fighting_parent.y + lengthdir_y(shield_offset, obj_heart_battle_fighting_parent.soul_direction);
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}
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direction = obj_heart_battle_fighting_axis.soul_direction;
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image_angle = direction;