1 |
var battle_box = 3154; |
2 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
3 |
{ |
4 |
instance_destroy(); |
5 |
exit; |
6 |
} |
7 |
if (instance_exists(obj_heart_battle_fighting_parent)) |
8 |
{ |
9 |
x = obj_heart_battle_fighting_parent.x + lengthdir_x(shield_offset, obj_heart_battle_fighting_parent.soul_direction); |
10 |
y = obj_heart_battle_fighting_parent.y + lengthdir_y(shield_offset, obj_heart_battle_fighting_parent.soul_direction); |
11 |
} |
12 |
direction = obj_heart_battle_fighting_axis.soul_direction; |
13 |
image_angle = direction; |