| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
if (destroy_self) |
| 5 |
{ |
| 6 |
image_alpha -= 0.2; |
| 7 |
if (image_alpha <= 0) |
| 8 |
instance_destroy(); |
| 9 |
} |
| 10 |
else if (image_alpha < 1) |
| 11 |
{ |
| 12 |
image_alpha += 0.2; |
| 13 |
} |
| 14 |
switch (scene) |
| 15 |
{ |
| 16 |
case 0: |
| 17 |
image_speed = 1; |
| 18 |
audio_play_sound(snd_arc_shoot, 1, 0); |
| 19 |
var bullet = instance_create_depth(x + lengthdir_x(speed * 2, direction), y + lengthdir_y(speed * 2, direction), -100, obj_battle_enemy_attack_axis_turret_bullet); |
| 20 |
bullet.direction = image_angle; |
| 21 |
bullet.image_angle = bullet.direction; |
| 22 |
bullet.speed = 8; |
| 23 |
shot_number--; |
| 24 |
scene++; |
| 25 |
break; |
| 26 |
case 1: |
| 27 |
if (cutscene_wait(0.25)) |
| 28 |
scene = 0; |
| 29 |
break; |
| 30 |
} |
| 31 |
var base_speed = 5; |
| 32 |
var variation = choose(1, 2); |
| 33 |
switch (side) |
| 34 |
{ |
| 35 |
case 1: |
| 36 |
if (!dir_noloop) |
| 37 |
{ |
| 38 |
if (variation == 1) |
| 39 |
hspeed = base_speed; |
| 40 |
else |
| 41 |
vspeed = base_speed; |
| 42 |
dir_noloop = true; |
| 43 |
} |
| 44 |
if (x > target_x) |
| 45 |
destroy_self = true; |
| 46 |
break; |
| 47 |
case 2: |
| 48 |
if (!dir_noloop) |
| 49 |
{ |
| 50 |
if (variation == 1) |
| 51 |
hspeed = -base_speed; |
| 52 |
else |
| 53 |
vspeed = base_speed; |
| 54 |
dir_noloop = true; |
| 55 |
} |
| 56 |
if (y > target_y) |
| 57 |
destroy_self = true; |
| 58 |
break; |
| 59 |
case 3: |
| 60 |
if (!dir_noloop) |
| 61 |
{ |
| 62 |
if (variation == 1) |
| 63 |
hspeed = -base_speed; |
| 64 |
else |
| 65 |
vspeed = -base_speed; |
| 66 |
dir_noloop = true; |
| 67 |
} |
| 68 |
break; |
| 69 |
case 4: |
| 70 |
if (!dir_noloop) |
| 71 |
{ |
| 72 |
if (variation == 1) |
| 73 |
hspeed = base_speed; |
| 74 |
else |
| 75 |
vspeed = -base_speed; |
| 76 |
dir_noloop = true; |
| 77 |
} |
| 78 |
if (y < target_y) |
| 79 |
destroy_self = true; |
| 80 |
break; |
| 81 |
} |
| 82 |
if ((hspeed > 0 && x > target_x) || (hspeed < 0 && x < target_x) || (vspeed > 0 && y > target_y) || (vspeed < 0 && y < target_y)) |
| 83 |
destroy_self = true; |
| 84 |
image_angle = point_direction(x, y, battle_box.x, battle_box.y); |