1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
if (place_meeting(x, y, obj_battle_enemy_attack_axis_shield)) |
5 |
{ |
6 |
if (instance_exists(obj_battlebox_controller_axis)) |
7 |
obj_battlebox_controller_axis.axis_trash_meter = clamp(obj_battlebox_controller_axis.axis_trash_meter + 3, 0, 100); |
8 |
obj_battle_enemy_attack_axis_shield.shield_hit = true; |
9 |
var shield = 511; |
10 |
instance_create_depth(shield.x + lengthdir_x(6, shield.direction), shield.y + lengthdir_y(6, shield.direction), depth, obj_battle_enemy_attack_axis_energy_ball_boss_destroy_effect); |
11 |
instance_destroy(); |
12 |
} |
13 |
var hurt_player = false; |
14 |
if (obj_heart_battle_fighting_axis.movement_mode == 1) |
15 |
{ |
16 |
if (bbox_bottom >= battle_box.bbox_bottom) |
17 |
hurt_player = true; |
18 |
} |
19 |
else if (collision_rectangle(battle_box.x - 5, battle_box.y - 5, battle_box.x + 5, battle_box.y + 5, id, false, false)) |
20 |
{ |
21 |
hurt_player = true; |
22 |
} |
23 |
if (hurt_player) |
24 |
{ |
25 |
instance_destroy(self, false); |
26 |
instance_create_depth(320, 320, -100, obj_battle_enemy_attack_axis_energy_ball_explosion); |
27 |
} |