| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
var heart = obj_heart_battle_fighting_parent; |
| 7 |
attack_target_x = heart.x; |
| 8 |
attack_target_y = heart.y; |
| 9 |
if (!fade_out) |
| 10 |
{ |
| 11 |
if (image_alpha < 1) |
| 12 |
image_alpha += 0.1; |
| 13 |
else if (!alarm[0]) |
| 14 |
alarm[0] = 30; |
| 15 |
} |
| 16 |
else if (image_alpha > 0) |
| 17 |
{ |
| 18 |
image_alpha -= 0.1; |
| 19 |
} |
| 20 |
else |
| 21 |
{ |
| 22 |
instance_destroy(); |
| 23 |
} |
| 24 |
image_xscale = lerp(image_xscale, 1, 0.15); |
| 25 |
image_yscale = image_xscale; |
| 26 |
if (can_track == true) |
| 27 |
{ |
| 28 |
x = attack_target_x + lengthdir_x(attack_distance, attack_dir); |
| 29 |
y = attack_target_y + lengthdir_y(attack_distance, attack_dir); |
| 30 |
image_angle = point_direction(x, y, attack_target_x, attack_target_y); |
| 31 |
} |
| 32 |
if (image_alpha < 1 && can_move == false) |
| 33 |
{ |
| 34 |
image_alpha += 0.2; |
| 35 |
if (image_alpha > 1) |
| 36 |
image_alpha = 1; |
| 37 |
} |
| 38 |
if (attack_dir < 360) |
| 39 |
attack_dir += bullet_speed; |
| 40 |
else |
| 41 |
attack_dir = bullet_speed; |
| 42 |
break; |
| 43 |
case 1: |
| 44 |
image_speed = 1; |
| 45 |
var shootsnd = audio_play_sound(snd_arc_shoot, 1, 0); |
| 46 |
audio_sound_gain(shootsnd, 0.3, 0); |
| 47 |
var bullet = instance_create_depth(x, y, depth + 1, obj_battle_enemy_attack_axis_turret_bullet_geno); |
| 48 |
bullet.direction = image_angle; |
| 49 |
bullet.image_angle = bullet.direction; |
| 50 |
bullet.speed = 11; |
| 51 |
direction = image_angle; |
| 52 |
speed = -5; |
| 53 |
shot_number--; |
| 54 |
scene++; |
| 55 |
break; |
| 56 |
case 2: |
| 57 |
if (cutscene_wait(0.12)) |
| 58 |
{ |
| 59 |
if (shot_number > 0) |
| 60 |
scene = 1; |
| 61 |
else |
| 62 |
scene = 3; |
| 63 |
} |
| 64 |
break; |
| 65 |
case 3: |
| 66 |
image_alpha -= 0.2; |
| 67 |
if (image_alpha <= 0) |
| 68 |
instance_destroy(); |
| 69 |
break; |
| 70 |
} |
| 71 |
if (image_xscale > 1.01) |
| 72 |
image_xscale = lerp(image_xscale, 1, 0.15); |
| 73 |
else |
| 74 |
image_xscale = 1; |
| 75 |
image_yscale = image_xscale; |