| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var battle_box = 3154; |
| 4 | direction = point_direction(x, y, battle_box.x, battle_box.y); |
| 5 | image_angle = direction - 180; |
| 6 | image_alpha = 0; |
| 7 | image_speed = 0; |
| 8 | scene = 0; |
| 9 | cutscene_timer = 0; |
| 10 | shot_number = 3; |