1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
image_alpha += 0.2; |
7 |
image_angle = (direction - 180) + (180 * image_alpha); |
8 |
if (image_alpha >= 1) |
9 |
scene++; |
10 |
break; |
11 |
case 1: |
12 |
if (destroy_self == true) |
13 |
{ |
14 |
gravity = 0.25; |
15 |
vspeed -= 7; |
16 |
image_angle_speed = choose(-15, 15); |
17 |
scene++; |
18 |
} |
19 |
break; |
20 |
case 2: |
21 |
image_angle += image_angle_speed; |
22 |
image_alpha -= 0.2; |
23 |
if (image_alpha <= 0) |
24 |
instance_destroy(); |
25 |
break; |
26 |
} |
27 |
speed = lerp(speed, 0, 0.2); |