1 | if (live_call()) |
2 | return global.live_result; |
3 | var battle_box = 3154; |
4 | direction = point_direction(x, y, battle_box.x, battle_box.y); |
5 | image_angle = direction - 180; |
6 | image_alpha = 0; |
7 | image_speed = 0; |
8 | scene = 0; |
9 | cutscene_timer = 0; |
10 | shot_number = 5; |
11 | can_shoot = false; |