if (live_call())
return global.live_result;
if (image_index >= (image_number - 1))
{
image_alpha = 0;
if (!alarm[1])
alarm[1] = spawn_delay;gml_Object_obj_battle_enemy_attack_axis_turret_twinkle_2_Alarm_1.gmlif (live_call()) return global.live_result; instance_destroy(); var turret = instance_create_depth(x, y, -100, obj_battle_enemy_attack_axis_turret_2); turret.side = side;
}