Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_axis_turret_twinkle_2_Step_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
if (image_index >= (image_number - 1))
4
{
5
    image_alpha = 0;
6
    if (!alarm[1])
7
        alarm[1] = spawn_delay;
gml_Object_obj_battle_enemy_attack_axis_turret_twinkle_2_Alarm_1.gml

if (live_call()) return global.live_result; instance_destroy(); var turret = instance_create_depth(x, y, -100, obj_battle_enemy_attack_axis_turret_2); turret.side = side;
8
}