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gml_Object_obj_battle_enemy_attack_axis_turret_twinkle_Step_0

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if (live_call())
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    return global.live_result;
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if (image_index >= (image_number - 1))
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{
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    image_alpha = 0;
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    if (!alarm[1])
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        alarm[1] = spawn_delay;
gml_Object_obj_battle_enemy_attack_axis_turret_twinkle_Alarm_1.gml

instance_destroy(); instance_create_depth(x, y, -100, obj_battle_enemy_attack_axis_turret);
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}
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if (image_index >= 3 && !audio_noloop)
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{
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    audio_noloop = true;
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    var twinkle = audio_play_sound(snd_axis_twinkle, 1, 0);
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    audio_sound_pitch(twinkle, random_range(0.8, 1.2));
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    audio_sound_gain(twinkle, 0.7, 0);
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}