1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
var side = choose(1, 2, 3, 4); |
5 |
var xx = battle_box.x; |
6 |
var yy = battle_box.y; |
7 |
switch (side) |
8 |
{ |
9 |
case 1: |
10 |
xx = battle_box.bbox_left - 20; |
11 |
yy = battle_box.bbox_top - 20; |
12 |
break; |
13 |
case 2: |
14 |
xx = battle_box.bbox_right + 20; |
15 |
yy = battle_box.bbox_top - 20; |
16 |
break; |
17 |
case 3: |
18 |
xx = battle_box.bbox_right + 20; |
19 |
yy = battle_box.bbox_bottom + 20; |
20 |
break; |
21 |
case 4: |
22 |
xx = battle_box.bbox_left - 20; |
23 |
yy = battle_box.bbox_bottom + 20; |
24 |
break; |
25 |
} |
26 |
var twinkle = instance_create_depth(xx, yy, -100, obj_battle_enemy_attack_axis_turret_twinkle_2); |
27 |
twinkle.side = side; |
28 |
turret_count--; |
29 |
if (turret_count <= 0) |
30 |
instance_destroy(); |