| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
var side = choose(1, 2, 3, 4); |
| 5 |
var xx = battle_box.x; |
| 6 |
var yy = battle_box.y; |
| 7 |
switch (side) |
| 8 |
{ |
| 9 |
case 1: |
| 10 |
xx = battle_box.bbox_left - 20; |
| 11 |
yy = battle_box.bbox_top - 20; |
| 12 |
break; |
| 13 |
case 2: |
| 14 |
xx = battle_box.bbox_right + 20; |
| 15 |
yy = battle_box.bbox_top - 20; |
| 16 |
break; |
| 17 |
case 3: |
| 18 |
xx = battle_box.bbox_right + 20; |
| 19 |
yy = battle_box.bbox_bottom + 20; |
| 20 |
break; |
| 21 |
case 4: |
| 22 |
xx = battle_box.bbox_left - 20; |
| 23 |
yy = battle_box.bbox_bottom + 20; |
| 24 |
break; |
| 25 |
} |
| 26 |
var twinkle = instance_create_depth(xx, yy, -100, obj_battle_enemy_attack_axis_turret_twinkle_2); |
| 27 |
twinkle.side = side; |
| 28 |
turret_count--; |
| 29 |
if (turret_count <= 0) |
| 30 |
instance_destroy(); |