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gml_Object_obj_battle_enemy_attack_bigfrog_fly_herotarget_Alarm_0

(view raw script w/o annotations or w/e)
1
var bullet = instance_create_depth(spawner.x, spawner.y, spawner.depth - 1, obj_battle_enemy_attack_bigfrog_fly_bullet);
2
bullet.direction = point_direction(bullet.x, bullet.y, x, y);
3
instance_destroy();