1 | if (live_call()) |
2 | return global.live_result; |
3 | var soul = 2980; |
4 | scene = 1; |
5 | x_target = irandom_range(battle_box.bbox_left + 40, battle_box.x - 40); |
6 | y_target = irandom_range(clamp(soul.y - 15, battle_box.bbox_top + 20, battle_box.bbox_bottom - 20), clamp(soul.y + 15, battle_box.bbox_top + 20, battle_box.bbox_bottom - 20)); |