1 | event_inherited(); |
2 | x_target = irandom_range(battle_box.bbox_right - 40, battle_box.x + 40); |
3 | target_bounds_left = battle_box.bbox_left + 20; |
4 | target_bounds_right = battle_box.x; |
5 | target_object = 429; |
6 | scene = -1; |
7 | alarm[1] = 30; |