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gml_Object_obj_battle_enemy_attack_bowll_bull_bull_Alarm_1

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1
can_charge = true;
2
image_speed = default_imspd;
3
alarm[2] = dust_alarm;
gml_Object_obj_battle_enemy_attack_bowll_bull_bull_Alarm_2.gml

if (image_alpha > 0) { global.id_store = id; instance_create(x - (dust_disjoint * x_dir), y - (dust_disjoint * y_dir), obj_battle_enemy_attack_bowll_bull_dust); alarm[2] = dust_alarm; }
4
audio_play_sound(415, 1, 0, 0.75);