can_charge = true;
image_speed = default_imspd;
alarm[2] = dust_alarm;gml_Object_obj_battle_enemy_attack_bowll_bull_bull_Alarm_2.gmlif (image_alpha > 0) { global.id_store = id; instance_create(x - (dust_disjoint * x_dir), y - (dust_disjoint * y_dir), obj_battle_enemy_attack_bowll_bull_dust); alarm[2] = dust_alarm; }
audio_play_sound(415, 1, 0, 0.75);