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gml_Object_obj_battle_enemy_attack_bowll_bull_dust_Create_0

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1
id_bull = global.id_store;
2
image_angle = id_bull.image_angle;
3
image_xscale = 1;
4
image_yscale = 1;
5
image_xscale_inc = 0.1;
6
image_yscale_inc = 0.1;
7
imagea_normal = 1;
8
depth_default = depth;