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gml_Object_obj_battle_enemy_attack_bowll_bull_warning_Create_0

(view raw script w/o annotations or w/e)
1
id_bull = global.id_store;
2
image_speed = 0.8;
3
image_index = 0;
4
counter = 0;
5
if (id_bull.x_dir != 0)
6
    disjoint = floor(0.5 + (obj_dialogue_box_battle_transformation_any.sprite_width / 4));
7
else
8
    disjoint = floor(0.5 + (obj_dialogue_box_battle_transformation_any.sprite_height / 4));