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gml_Object_obj_battle_enemy_attack_bowll_liquid_generator_Create_0

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1
marsh_count = 0;
2
marsh_max = 14;
3
marsh_disjoint = 15;
4
marsh_alarm = 20;
5
end_alarm = 40;
6
liquid_hcurrent = 0;
7
liquid_hdest = 0;
8
liquid_speed = 1;
9
liquid_inc = 4;
10
box = 3154;
11
instance_create(box.bbox_right + 1, box.y, obj_battle_enemy_attack_bowll_liquid_mug);
12
instance_create(box.bbox_left + 5, box.bbox_bottom - 5 - ((box.sprite_height - 10) / 4), obj_battle_enemy_attack_bowll_liquid_top_leader);
13
alarm[0] = 30;