1 | marsh_count = 0; |
2 | marsh_max = 14; |
3 | marsh_disjoint = 15; |
4 | marsh_alarm = 20; |
5 | end_alarm = 40; |
6 | liquid_hcurrent = 0; |
7 | liquid_hdest = 0; |
8 | liquid_speed = 1; |
9 | liquid_inc = 4; |
10 | box = 3154; |
11 | instance_create(box.bbox_right + 1, box.y, obj_battle_enemy_attack_bowll_liquid_mug); |
12 | instance_create(box.bbox_left + 5, box.bbox_bottom - 5 - ((box.sprite_height - 10) / 4), obj_battle_enemy_attack_bowll_liquid_top_leader); |
13 | alarm[0] = 30; |