| 1 | if (liquid_hcurrent < liquid_hdest) |
| 2 | { |
| 3 | liquid_hcurrent += liquid_speed; |
| 4 | if (liquid_hcurrent > liquid_hdest) |
| 5 | liquid_hcurrent = liquid_hdest; |
| 6 | with (obj_battle_enemy_attack_bowll_liquid_top_leader) |
| 7 | y = default_y - obj_battle_enemy_attack_bowll_liquid_generator.liquid_hcurrent; |
| 8 | } |