| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | if (layer_instance_get_instance(ds_map_find_value(event_data, "element_id")) == id) |
| 4 | { |
| 5 | switch (ds_map_find_value(event_data, "message")) |
| 6 | { |
| 7 | case "bullet_drop": |
| 8 | audio_play_sound(snd_ceroba_bullet_drop, 1, 0); |
| 9 | instance_destroy(); |
| 10 | var bullet = instance_create_depth(x, y - 92, -110, obj_battle_enemy_attack_bullet_2); |
| 11 | bullet.target_x = target_x; |
| 12 | bullet.target_y = target_y; |
| 13 | bullet.turn_rate = turn_rate; |
| 14 | break; |
| 15 | } |
| 16 | } |