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gml_Object_obj_battle_enemy_attack_bullet_1_Step_0

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1
if (live_call())
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    return global.live_result;
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if (!noloop && !instance_exists(warning_id))
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{
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    alarm[1] = attack_delay;
gml_Object_obj_battle_enemy_attack_bullet_1_Alarm_1.gml

if (live_call()) return global.live_result; sprite_index = sprite_index_og; image_alpha = 1; image_speed = 1; audio_play_sound(snd_ceroba_bullet_rise, 1, 0);
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    noloop = true;
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}