if (live_call())
return global.live_result;
if (!noloop && !instance_exists(warning_id))
{
alarm[1] = attack_delay;gml_Object_obj_battle_enemy_attack_bullet_1_Alarm_1.gmlif (live_call()) return global.live_result; sprite_index = sprite_index_og; image_alpha = 1; image_speed = 1; audio_play_sound(snd_ceroba_bullet_rise, 1, 0);
noloop = true;
}