1 | var spacing_h_2 = round(obj_battle_enemy_attack_cactony_needle_green_generator.spacing_h / 2); |
2 | global.id_store = id; |
3 | instance_create(x + (spacing_h_2 * move_direction), y, obj_battle_enemy_attack_cactony_needle_green_green); |
4 | green_id = global.id_store; |
5 | global.id_store = id; |