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gml_Object_obj_battle_enemy_attack_cactony_needle_side_generator_Create_0

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1
var box = 3154;
2
y_min = box.bbox_top + 5 + 2;
3
y_max = box.bbox_bottom - 5 - 2;
4
needle_count = 0;
5
needle_max = 7;
6
attack_alarm = 20;
7
end_alarm = 55;
8
alarm[0] = 30;