var box = 3154;
y_min = box.bbox_top + 5 + 2;
y_max = box.bbox_bottom - 5 - 2;
needle_count = 0;
needle_max = 7;
attack_alarm = 20;
end_alarm = 55;
alarm[0] = 30;gml_Object_obj_battle_enemy_attack_cactony_needle_side_generator_Alarm_0.gmlevent_user(0);