1 | var box = 3154; |
2 | var random_direction = irandom_range(0, 1); |
3 | var create_x; |
4 | if (random_direction == 0) |
5 | create_x = box.bbox_left + 5; |
6 | else |
7 | create_x = box.bbox_right - 5; |
8 | create_y = irandom_range(y_min, y_max); |
9 | instance_create(create_x, create_y, obj_battle_enemy_attack_cactony_needle_side_needle); |
10 | needle_count += 1; |
11 | if (needle_count < needle_max) |
12 | alarm[0] = attack_alarm; |
13 | else |
14 | alarm[1] = end_alarm; |