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gml_Object_obj_battle_enemy_attack_ceroba_arc_checker_Create_0

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1
counter_current = 0;
2
counter_delay = room_speed * 1;
3
counter_delay_current = 0;
4
counter_timer = -1;
5
attack_number = 3;
6
bullet_spawn_number = 3;
7
bullet_spawn_distance = 100;
8
if (global.battle_phase == 2)
9
    bullet_spawn_number = 4;
10
bullet_spawn_direction = irandom_range(0, 359);
11
part_diamond_sys = part_system_create();
12
part_diamond_em = part_emitter_create(part_diamond_sys);
13
part_system_depth(part_diamond_sys, -49);
14
part_diamond_trail = part_type_create();
15
part_type_sprite(part_diamond_trail, 2318, 0, false, false);
16
part_type_size(part_diamond_trail, 1, 1, -0.15, 0);
17
part_type_colour2(part_diamond_trail, 16777215, 16777215);
18
part_type_alpha2(part_diamond_trail, 1, 0);
19
part_type_orientation(part_diamond_trail, 0, 359, choose(-4, 4), 0.1, 1);
20
part_type_life(part_diamond_trail, 200, 200);
21
part_type_blend(part_diamond_trail, 1);