1 | draw_set_color(attack_beam_draw_color); |
2 | var x_original = 0; |
3 | var x_max = room_width; |
4 | draw_rectangle(x_original, y - (attack_beam_width_current / 2), x_max, y + (attack_beam_width_current / 2), false); |
5 | draw_rectangle(x_original, y - (attack_beam_width_current / 2), x_max, y + (attack_beam_width_current / 2), true); |