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gml_Object_obj_battle_enemy_attack_ceroba_beam_horizontal_Draw_0

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1
draw_set_color(attack_beam_draw_color);
2
var x_original = 0;
3
var x_max = room_width;
4
draw_rectangle(x_original, y - (attack_beam_width_current / 2), x_max, y + (attack_beam_width_current / 2), false);
5
draw_rectangle(x_original, y - (attack_beam_width_current / 2), x_max, y + (attack_beam_width_current / 2), true);