1 |
var counter_timer_max = 0; |
2 |
var player_soul = 2979; |
3 |
switch (counter_current) |
4 |
{ |
5 |
case 0: |
6 |
instance_create(player_soul.x, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); |
7 |
if (global.battle_phase == 2) |
8 |
{ |
9 |
instance_create(player_soul.x, player_soul.y - 58, obj_battle_enemy_attack_ceroba_diamond); |
10 |
instance_create(player_soul.x, player_soul.y + 58, obj_battle_enemy_attack_ceroba_diamond); |
11 |
} |
12 |
counter_current++; |
13 |
break; |
14 |
case 1: |
15 |
counter_timer_max = 25; |
16 |
break; |
17 |
case 2: |
18 |
instance_create(player_soul.x, 320, obj_battle_enemy_attack_ceroba_beam_vertical); |
19 |
counter_current++; |
20 |
break; |
21 |
case 3: |
22 |
counter_timer_max = 25; |
23 |
break; |
24 |
case 4: |
25 |
instance_create(player_soul.x, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); |
26 |
if (global.battle_phase == 2) |
27 |
{ |
28 |
instance_create(player_soul.x - 58, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); |
29 |
instance_create(player_soul.x + 58, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); |
30 |
} |
31 |
counter_current++; |
32 |
break; |
33 |
case 5: |
34 |
counter_timer_max = 25; |
35 |
break; |
36 |
case 6: |
37 |
instance_create(320, player_soul.y, obj_battle_enemy_attack_ceroba_beam_horizontal); |
38 |
counter_current++; |
39 |
break; |
40 |
case 7: |
41 |
counter_timer_max = 25; |
42 |
break; |
43 |
case 8: |
44 |
instance_create(player_soul.x, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); |
45 |
if (global.battle_phase == 2) |
46 |
{ |
47 |
instance_create(player_soul.x, player_soul.y - 58, obj_battle_enemy_attack_ceroba_diamond); |
48 |
instance_create(player_soul.x, player_soul.y + 58, obj_battle_enemy_attack_ceroba_diamond); |
49 |
instance_create(player_soul.x - 58, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); |
50 |
instance_create(player_soul.x + 58, player_soul.y, obj_battle_enemy_attack_ceroba_diamond); |
51 |
} |
52 |
counter_current++; |
53 |
break; |
54 |
case 9: |
55 |
counter_timer_max = 25; |
56 |
break; |
57 |
case 10: |
58 |
instance_create(player_soul.x, 320, obj_battle_enemy_attack_ceroba_beam_vertical); |
59 |
instance_create(320, player_soul.y, obj_battle_enemy_attack_ceroba_beam_horizontal); |
60 |
counter_current++; |
61 |
break; |
62 |
case 11: |
63 |
counter_timer_max = 40; |
64 |
break; |
65 |
case 12: |
66 |
if (counter_timer > 0) |
67 |
{ |
68 |
counter_timer--; |
69 |
exit; |
70 |
} |
71 |
instance_destroy(); |
72 |
break; |
73 |
} |
74 |
if (counter_timer_max == 0) |
75 |
exit; |
76 |
if (counter_timer < counter_timer_max) |
77 |
{ |
78 |
counter_timer++; |
79 |
} |
80 |
else |
81 |
{ |
82 |
counter_timer = 0; |
83 |
counter_current += 1; |
84 |
} |