counter_current = 0;
counter_max = 6;
if (global.battle_phase == 2)
counter_max = 9;
counter_circle_number = 0;
alarm[0] = 1;gml_Object_obj_battle_enemy_attack_ceroba_fire_circle_checker_Alarm_0.gmlcounter_current += 1; instance_create(0, 0, obj_battle_enemy_attack_ceroba_fire_circle_spawner);