| 1 | if (counter_current > counter_max) |
| 2 | { |
| 3 | if (!alarm[1]) |
| 4 | alarm[1] = 20; |
| 5 | exit; |
| 6 | } |
| 7 | if (global.battle_phase == 1) |
| 8 | { |
| 9 | if (!alarm[0]) |
| 10 | alarm[0] = 50; |
| 11 | } |
| 12 | else if (global.battle_phase == 2) |
| 13 | { |
| 14 | if (!alarm[0]) |
| 15 | alarm[0] = 40; |
| 16 | } |