|
1
|
part_explosionsys = part_system_create();
|
|
2
|
part_explosionEm = part_emitter_create(part_explosionsys);
|
|
3
|
part_system_depth(part_explosionsys, -room_height - 1000);
|
|
4
|
part_explosion2 = part_type_create();
|
|
5
|
part_type_sprite(part_explosion2, spr_battle_enemy_attack_falling_stars_big_star, 0, 0, 0);
|
|
6
|
part_type_size(part_explosion2, 0.1, 1, 0.1, 0);
|
|
7
|
part_type_colour2(part_explosion2, 16777215, 16777215);
|
|
8
|
part_type_alpha2(part_explosion2, 1, 0);
|
|
9
|
part_type_orientation(part_explosion2, 0, 359, 10, 0, false);
|
|
10
|
part_type_life(part_explosion2, 20, 20);
|
|
11
|
part_type_blend(part_explosion2, 0);
|
|
12
|
part_emitter_region(part_explosionsys, part_explosionEm, x, x, y, y, 1, 1);
|
|
13
|
part_emitter_burst(part_explosionsys, part_explosionEm, part_explosion2, 1);
|
|
14
|
alarm[0] = 60; gml_Object_obj_battle_enemy_attack_ceroba_fire_circle_particle_Alarm_0.gml
instance_destroy();
|