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gml_Object_obj_battle_enemy_attack_ceroba_flower_circle_flower_Step_0

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1
if (live_call())
2
    return global.live_result;
3
if (!instance_exists(obj_heart_battle_fighting_parent))
4
{
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    instance_destroy();
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    exit;
7
}
8
if (state < 1)
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{
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    attack_target_x = target.x;
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    attack_target_y = target.y;
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}
13
x = attack_target_x + lengthdir_x(attack_distance, attack_dir);
14
y = attack_target_y + lengthdir_y(attack_distance, attack_dir);
15
if (image_alpha < 1 && can_move == false)
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{
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    image_alpha += 0.2;
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    if (image_alpha > 1)
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        image_alpha = 1;
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}
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if (attack_dir < 360)
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    attack_dir += bullet_speed;
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else
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    attack_dir = bullet_speed;
25
if (state == 0)
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{
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}
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if (state == 1 || state == 2)
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{
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    if (attack_distance > 0)
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    {
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        attack_distance -= homing_speed;
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    }
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    else
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    {
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        var count = 0;
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        with (object_index)
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        {
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            if (bullet_spawner == other.bullet_spawner)
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                count += 1;
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        }
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        if (count == 1)
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            instance_create_depth(attack_target_x, attack_target_y, -200, obj_battle_enemy_attack_ceroba_flower_circle_explosion);
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        instance_destroy();
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        instance_destroy(bullet_spawner);
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    }
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    if (state != 2)
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    {
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        homing_speed += 0.1;
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        if (global.hotland_flag[2] == 3)
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            homing_speed += 0.1;
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    }
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}