| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
| 4 |
{ |
| 5 |
instance_destroy(); |
| 6 |
exit; |
| 7 |
} |
| 8 |
if (state < 1) |
| 9 |
{ |
| 10 |
attack_target_x = target.x; |
| 11 |
attack_target_y = target.y; |
| 12 |
} |
| 13 |
x = attack_target_x + lengthdir_x(attack_distance, attack_dir); |
| 14 |
y = attack_target_y + lengthdir_y(attack_distance, attack_dir); |
| 15 |
if (image_alpha < 1 && can_move == false) |
| 16 |
{ |
| 17 |
image_alpha += 0.2; |
| 18 |
if (image_alpha > 1) |
| 19 |
image_alpha = 1; |
| 20 |
} |
| 21 |
if (attack_dir < 360) |
| 22 |
attack_dir += bullet_speed; |
| 23 |
else |
| 24 |
attack_dir = bullet_speed; |
| 25 |
if (state == 0) |
| 26 |
{ |
| 27 |
} |
| 28 |
if (state == 1 || state == 2) |
| 29 |
{ |
| 30 |
if (attack_distance > 0) |
| 31 |
{ |
| 32 |
attack_distance -= homing_speed; |
| 33 |
} |
| 34 |
else |
| 35 |
{ |
| 36 |
var count = 0; |
| 37 |
with (object_index) |
| 38 |
{ |
| 39 |
if (bullet_spawner == other.bullet_spawner) |
| 40 |
count += 1; |
| 41 |
} |
| 42 |
if (count == 1) |
| 43 |
instance_create_depth(attack_target_x, attack_target_y, -200, obj_battle_enemy_attack_ceroba_flower_circle_explosion); |
| 44 |
instance_destroy(); |
| 45 |
instance_destroy(bullet_spawner); |
| 46 |
} |
| 47 |
if (state != 2) |
| 48 |
{ |
| 49 |
homing_speed += 0.1; |
| 50 |
if (global.hotland_flag[2] == 3) |
| 51 |
homing_speed += 0.1; |
| 52 |
} |
| 53 |
} |