| 1 | switch (image_index) |
| 2 | { |
| 3 | case 4: |
| 4 | case 6: |
| 5 | case 8: |
| 6 | audio_play_sound(snd_bullet_warning, 1, 0); |
| 7 | break; |
| 8 | } |
| 9 | if (image_index >= (image_number - 1)) |
| 10 | { |
| 11 | var bullet = instance_create(x + lengthdir_x(128, direction), y + lengthdir_y(128, direction), obj_battle_enemy_attack_ceroba_flower_pillars_bullet_2); |
| 12 | bullet.direction = point_direction(bullet.x, bullet.y, x, y); |
| 13 | instance_destroy(); |
| 14 | } |